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Reward Banks

A two-axis post-money economy: Credit is your reputation, Points are your currency. Earn both by making things people want, spend Points on tiers of reward.

ConceptGrounded
  • economy
  • reputation
  • grid-core
  • blueprint-trade
  • rewards

The Reward Banks are how the Grid Society does economics without reinventing capitalism. Users delegate physical and digital goods, blueprints, and services into a universal reward bank. The community votes those offerings into tiered bands. Creators earn two parallel rewards for what they contribute — and those two rewards, kept on separate axes, turn out to be most of what a post-money economy actually needs.

Two axes

Credit is reputation. It accrues slowly, tracks the quality and stability of what you produce over time, and unlocks access to tiers of the reward bank you couldn't otherwise reach. It is cumulative and hard to fake. It is also tied directly to weapons access, law-team voting rights, and other high-trust roles in the Grid Network.

Points are currency. They are earned per delivery of a product or service, and spent on whatever the reward bank has available at your tier. Universal votes determine how many Points each category of offering pays out, which keeps the reward economy tuned to what the network actually values at any given moment.

In short: Credit = reputation (cumulative, stable). Points = currency (earned and spent per transaction). Neither one alone is enough. Together they make a market that rewards patience as well as hustle.

The tiers

Offerings are categorised into reward-bank tiers through community voting. A creator's Credit score governs which tiers they can access. The more consistent the quality of what you put in, the deeper the bench of rewards you can pull from. Hubs are where the top tiers come alive — the lucrative options of the network concentrated in one vertical megastructure.

Why it matters

The Reward Banks are the quiet engine beneath the rest of the blueprint. Combined with the Blueprint Trade, they let a Grid-native economy function without money, without bosses, and without the monopolistic capture that made the old world unworkable. They are Optionism translated into economics: you get paid for what you actually bring, the network decides what it's worth, and reputation is the currency that cannot be counterfeited.

Built in public — every entry is an MDX file you can read on GitHub.Edit on GitHub →